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S-S-L-S-P-B? Ludum Dare #22

SUPER SMASH LANDER SUICIDE PARTY, BRO? (Entry for the Ludum Dare #22)

My very first Ludum Dare. Had an amazing time. Much thanks to Helloserve (for hosting a spectacularly perfect local jam) and FuzzYsp0N (for his unremitting awesomeness).

Finished a game, and although it isn’t perfect, I am very happy with the failings. SUPER SMASH LANDER SUICIDE PARTY, BRO? (ENHANCED) It’s a game about explosions, using the blood of crew members to cool one’s space ship and blunt trauma inducing high-fives!

Best High Five Ever.

WE ARE SO IN!

Ludum Dare #22 Cape Town


Cape Town is having a Ludum Dare #22 Jam. HelloServe has generously provided a venue. We are so going to be there. In fact all of Free Lives is headed there (recently we have become four people).

Thanks Sven for the poster image!

Jobs!

Mega 64's Indie Dreaming

Mega 64's Indie Dreaming

(This is a brilliant video by Mega 64, but despite stereotypes there is actually good hard cash in making indie-games)

Free Lives wants to hire talented artists and programmers. There is decent money in it, but there is also decent money in farmville-clones. The thing is: at Free Lives you that you won’t work on soul-crushing or ill-fated games for overseas clients or profit-before-fun executives.

Free Lives needs a great games artist. We need someone who can bring a distinct style to each project; who has an imagination ripe with mind-blowing monsters and unbearably-awesome characters.

Loving and living for pixel art would give you an advantage here…. or otherwise having a knack for designing fantastic blood-curdling monsters and epic magical creatures and having some 3D skills would also make you well suited (for making epic RPG games which is something else we want to do at Free Lives).

Free Lives also needs a great games programmer. We need someone who can not only solve problems and plan projects, but also someone who can see the fun in a game and bring it to fruition.

(Salaries are market competitive. And assuming the game you work on turns a profit, there is also profit sharing.)

If think you could fill either of these roles, or could help out in any other way, or just want to talk about making games, please contact me. evan@freelives.net

Slice Fight Begins!

Slice Fight Rough Zombie Sketches

I’ve gotten some help from Roarke Nelson, a brilliant South African game artist, who is going to be doing some of the art for Slice Fight. These are some rough* concept sketches of zombies, I’m really glad he took my suggestion of man-boobs to heart.

* “Rough” concept sketches here means “Actual” concept sketches, as apposed to poster art.

What is a Pocket RPG?

Filip and I made this little video promoting Pocket RPG.

Pocket RPG was a game that Filip and myself worked on incredibly hard. I was lead designer and lead programmer and I worked alongside Tasty Poison (an awesome Cape Town company who did the rest of the work and funded the project).

Magical Magic Rings!

MagicRings Ethereal Ice Lightning Fire

Pocket RPG needed a bit of oomph in the Battle Mage department, so am finally implementing one of the tastier features that I’ve been yearning for.

The Mage can summon a Magic Ring to protect herself and recharge her mana. But of course the Magic Ring is stationary, which is the brilliant part, because it incentivises the player not to run away (and as mages are rather skittish, at the cost of their own enjoyment, this is an extremely good thing).

Slice Fight!

Slice Fight! Office Management

I made this over a weekend a while back along with Luke from Tasty Poison.

Synopsis: The year is 2011 and vending machines are everywhere. It was really only a matter of time before catastrophe hit. So noone was all that surprised when they found themselves in a zombie apocalypse. Well, some were a bit put out by it. Especially those who had to deal with it. And as the protagonist who caused the freak vending machine accident you play as one of those.

Office Management Apocalypse!

Slice Fight Office Apocalypse

Even the interns are working at destroying you now.

Fortunately the zombies aren’t made of hard stuff, so as much as a swipe of the finger can reduce them to quivering piles of meat. Which is particularly lucky because even the interns are working at destroying you.

Here is a link to the Windows version: http://www.blackshipsfillthesky.com/SliceFight/SliceFight!!(Windows).zip

Magma Filled Dungeons

Dwarven Dungeons

A dungeon crawler could never be complete without a magma filled area, so here it is. Honestly I’m not certain about the reasoning behind our snowy outside areas, topographically it doesn’t make a lot of sense (and all that natural rock really strained the mouse hand of our artist), but this area is the perfect setting for some epic crawling (and Filip really put some love into the Dwarven architecture).

Bosses

Skull Beast Boss

The Pocket RPG bosses are coming along nicely! We’ve got a Lich Lord that fires off painfully persistent seeking missiles and calls doom from the sky and mummies from the ground. We’ve got a golem that just loves rolling around. And we’ve got a curiously floating undead Yeti. As well as variations of these.

Next: Dragons!