Our last Weekly Development Progress Report covered 3 - 9 February. On 12 Feb, we hit you guys up with the long awaited Alien Infestation Update... And then we missed a few weekly reports. So here's a catch up of what happened between then and now:
Evan: I spent today trying to fix the frame rate issues on the larger alien levels... They should run smoother now... There's a chance it introduced a bundle of other bugs. I'm going to look into that helicopter fight now.
The 'pain in the ***' helicopter should work now :)
Evan: I'm going to look into jumping off moving platforms now. After that I'm going to try adding some quick triggers to have aliens climb out of holes in the floor or ceiling. I think aliens swarming through tunnels is where aliens are at their most fun... Unless I'm mistaken about that? I think the most fun level in the new aliens campaign is the one where all the purple xenomorphs climb down from the left and right and then the level ends with a sandworm fight. What do you bros think about that level?
Rich: Just did an update patch with some fixes. General fixes include propane sound bug; jumping off machine blocks; added quick trigger to spawn facehuggers. Online fixes include lobby UI bugs; entering Alien Suction System (ASSmouth) synced; RC car not turning around; Goliath boss damage now properly networked; entering mech mook properly synced; and some AI popping issues. It's only on the beta branch at the moment. I'll set it live just now after some testing. I also created a thread for suggesting ways to improve player communication online.
Evan: I'm busy working on a couple of new enemies. We want to make the big retreating alien boss more challenging, so I'm building some enemies that might synergize well with her. I'll post some pictures when an artist has had a go at them. @PlaguedFrost... I don't think we'll ever build a Matrix specific environment... but... at some point we'll want to make the level editor more powerful, so there is a chance that some-one else could make something like that. Satanic agents might be fun enemies to implement (but then so are a lot of other enemy possibilities).
Evan: I'm pretty keen to implement an extra hard challenge mode version of the game where you only get as many lives as the bros you unlock, and each time a bro dies that bro dies forever... I think that'd be badass (kind of what @Pretentieux suggested).
Ruan: I'm busy adding health bars for bosses. They'll get some art-love before they are released, hopefully.
GDC 2 - 6 MARCH
Our team bravely undertook the two days' travel to get to the golden U S of A to level up our skills at this year's Game Developers Conference. A long but rewarding week of talks, workshops, sessions and networking.
PAX EAST 6 - 8 MARCH
On the other side of the continent, we presented Broforce to the press and gaming community at large. Great to meet new fans!
We'll be doing a second installment to Alien Infestation at the beginning of next month (April), adding a bit more content and more levels. Here's a wrap up of what the team is currently tackling:
Ruan: I'm still fine tuning the alien pathing and AI because frankly it's kind of crap in the build that's up right now!
Dawid: Behold! A Wild Satan appears!
Richard: Thanks for all the input into improving the systems for communication with each other online. I'm going to implement a version of the Daisy Wheel for chatting and have a radial gesture/taunt select. Each gesture will have a little character animation and a couple of voice over variants.
Also... SANDWORMS CAN NOW CATCH GRENADES WITH THEIR MOUTHS:
Filip: Working on a new type of mook, rocket jetpack!
WEEKEND WORKSHOP BRODOWN COMPETITION:
#WWB6 "First Contact" Winner was Bookwormbrony with SOMETHING IN THE SEWER!
3WWB7 "Broscension" Winner was Ankon with UNDERGROUND DOUBLE TOWERS...OF BROOM! Really well mapped out level and it uses a lot of awesome background art!
#WWB8 is live - and the theme is CHAIN BROACTION! Chain reactions are your conquest, make them and make them go BOOOOOOOOOOM!
Find all the winning WWB levels to date on the mysterious User Generated Island on World Map. New to the competition? Check out this sweet level editor guide to get you started. Competition details HERE.
IT'S OUT! The world of Broforce has become infested with aliens - new alien enemies, deathly traps and boss fights! This is our biggest update yet, and it's definitely been challenging. We are pumped to finally be getting it into your hands, and can't wait to hear your feedback! Check out the new trailer:
We're already working on our next Alien update coming soon!
Dawid: Just a little something so you know we are still alive
Jarred: I've been working on a concept for another alien boss! Let me know what you bros think. NOTE: THIS ISN'T FOR THIS COMING UPDATE.
Here's a timelapse of me doing some random stuff (its not edited so there are a few pauses):
Ruan: Looks like the likely launch for the update is Thursday 12 Feb, but as usual no promises regarding the date. Reason for delay is that we started adding some extra stuff that wasn't planned, and some marketing reasons (i.e. we need to have stuff finished before we can start the trailer, etc). There won't be a new bro (sorry). The content is looking great and I think this will be one of our best updates yet. Looking forward to hearing your feedback!
Richard: I'm trying to convince the aliens to behave reasonably over the network.
WEEKEND WORKSHOP BRODOWN COMPETITION
WWB 5 XTREME UNDERGROUND was won by V with Azazel's Rock! If you know Azazel, then you're in for a hell of a time ;) Check it out HERE.
WWB6 IS ON HOLD
We figured doing a WWB right now wouldn't be fair on people who build levels now, and others who build levels with more alien content to work with at the end of this week. It may be obvious what the next WWB theme is...But maybe it's not. At all. Don't count on it being pure alien, just know that aliens will be involved. We'll be waiting in the dark with the eerie glow of explosions flashing across our faces...
As always, check THE THREAD for guidelines and rules.
We put a few levels together with the new alien content thus far live on the beta branch last week, and it had its first public showing at PAX South. The official update is now set for mid-Feb, with an awesome new trailer in the works to go with it. We're all still crunching!
Dawid: Working on some top secret and "revealing" cinematic stuff for Broforce at the mo. WINK.
Filip: I'm watching Dawid work on top secret cinematic stuff...and also animating Facehuggers doing rolls, and bros melting from strange directions.
Evan: I'm working on some bigger aliens... Here's Rambro failing at being a matador:
Richard: Mooks are getting less attached to their skeletons:
FREE LIVES FORUMS
Sorry, the Broforce forums died a tragic death this week, we're going to try save some of the data if we can. We really want to get the forums running again, just so that we can copy data off... But Dreamhost (the hosting company) are pretty much ignoring our requests to run the web server again (and they're threatening to wipe the entire harddrive in 6 days.
A) Aren't very nice people or
B) Are idiots or
C) Have been infiltrated by terrorists
The best place to chat for now is on Steam discussions.
WEEKEND WORKSHOP BRODOWN
In case you missed it, the winner of WWB4 was Soup Calhoun with Panic at Razordome. CHECK IT OUT.
The next theme is XTREME UNDERGROUND!!! WWB5 is all about digging up the last remaining courage to battle the scourge of the earth. I know... so very punny.... It's time to go deep, Bros. Make your level go down, down, dowwwwwwwwnnnnn! Set up overhead traps and tough navigation paths - make an impact on evil. And make it a deep impact. We need more level entries! Submit away guys, and include WWB5 before you level name. We'll run it up until this Friday, and announce the winner next Monday. Details, as always, HERE.
Richard: Jarred touched up the alien spikes and I made them work. So spiny.
Basil: WWB5 is XTREME UNDERGROUND!!! Build levels from the top down, make them awesome and destroy the evil dirtbags.
Soup Calhoun took WWB4 AcBRobatics with Panic at Razordome!
Shaz and Ruan: Broforce has a new demo at PAX South! Lots of surprising new features and exciting new bugs! Go to 3:30:
Richard: Hey guys, sorry for the radio silence. We were crunching super hard on the update and then blacked out for a day or two.
As you already figured out the beta isn't the standard build, it's an exhibition build for PAX. It has a couple of short campaigns that it randomly selects with every playthough. I think it also clears unlocks between games.
The plan for this week is to add a bunch more content and polish things up so that we can capture gameplay footage for the next trailer. Your feed back is super useful, so keep it coming!
Oh, and I made a mook melt.
Richard: Multiplayer is actually pretty close to being stable. There are three serious bugs:
1) there is a respawn bug which leads to the level not restarting bug.
2) theres something weird in the time syncronization code which movement to be choppy some times.
3) Sometimes joining games fails.
I'm patching again tonight, with potential fixes.
Ruan: Today I'm working on the facehuggers - I want to get them to do things like crawl on the roof and drop down on your head :O
Jarred: Still rough but been working on some new alien terrain blocks.
There was some nostalgia in the office - "Remembering what an amazing year 2014 was for our little game Broforce. This happened:"
Devolver Digital has given us a little push to get this month's update out...
Dawid: Animated the brute's charge function.
Basil: WWB4 Time is up guys! Start playing the levels and vote for your favourites, help your bros make their mark :) Check out WWB4 Panic at Razordome:
Filip: Alien slime/acid stuff melting mooks and bros into puddles
Shaz and Ruan are off to PAX South!
Ruan: So that everyone knows, we are back full steam at Free Lives this week, working on the long-anticipated alien update!
Well, not me. I'm fixing some left over bugs from our last update and taking down the Christmas decorations. Are there any problems with Double Bro 7 that you guys know of, besides scout / riot shield / laser boss problems?
Richard: I just added 4 player keyboard support! (Pro tip: Plug in another keyboard)
I also made this. It's art. (nsfw)
Now it's fix multiplayer stuff!
- Removed festive cheer
- Online bug fixes
- Double bro 7 bug fixes
- Added 4 player keyboard support
Filip: Working hard on alien terrain, many revisions trying to make sure things read well but still look good.
Ruan: Working on making aliens smarter and having Facehuggers inseminate bros / mooks! :D
Jarred: I'm working hard on the alien boss, here is a teaser. Most of the art is done, I'm busy rigging it up at the moment.
Richard: Evan and Jarred discussing boss design through interpretive karate:
Evan: I'm busy trying to implement some kind of wind force... It's going to be a thing some features on alien maps do to you...like trying to suck you towards something. However it might also make some jumps easier (by pulling you upwards). We'll see if it's fun. I should have a gif tomorrow if this works.
FESTIVE SEASON UPDATE!
We bring you some hidden holiday spirit in this little end year update, along with the addition of DOUBLE BRO 7...
Bringing class as only he knows how, Double Bro 7 is drinking martinis, flying his Bro-Textron jet pack, cutting up terrorists with his laser shooting Omega wrist watch - and even going deep undercover in enemy territory.
TARGET ACQUIRED: New User-Generated Island Discovered on Remote Corner of the World Map
In a shocking development from the world of Broforce, a mysterious new User-Generated Island has been discovered just off the coast of the World Map. The planet's smartest scienticians have speculated that the newly discovered landmass is quietly being populated with the best, most patriotic user-created missions from Steam Workshop in time for the game's full launch later next year.
"The Free Lives team has been incredibly impressed with the creativity and craftsmanship in the custom levels created by the community over the past few months," said Free Lives' Artist Jarred 'The Junt' Lunt. "There were suspicions that our own Broforce level designers were grossly incompetent and obsolete but this new initiative confirms it."
Through the powerful Level Editor and a newly launched bimonthly level design competition - the WEEKEND WORKSHOP BRODOWN (WWB) - talented level architects will be able to design custom Broforce missions based on a specific theme for a chance at free Devolver Digital games and to see their level immortalized in Broforce itself. For more details on the bimonthly Weekend Workshop Brodown visit the Steam Discussion Board HERE.
TEAM BROFORCE - Live Action Fan Film!!
Forgehouse Films released an epic live action fan film called TEAM BROFORCE. If you haven't seen it yet, watch it now!
We were really hoping to have alien ready for you guys for this Dec update, but we are still knee deep in putting it together.
We're working on a whole new environment, with alien enemies and terrain, as well as a big boss for this installment of the game, and it's taking some time to get it all to the place we want it!
We've also had to contend with moving office/house, construction at both the old & new place, saying goodbye to a team member (animator Duncan Greenwood), and the usual perfectionism from our beloved artists (which means everything must be re-done at least 3X before it might be good enough).
Still, the progress we've made is pretty exciting. Have a look below at some of the ideas the artists have been experimenting with:
And, some new concepts for bro characters:
- Fixed bros disappearing at the end of a knife climb
- Added Vsync option
- Fixed ziplines being all messed up after a super checkpoint
- Fixed heroes not re-spawning at checkpoints in multiplayer
- Fixed Options Menu
- Fixed Steam Intergration on Mac - online with PC players & Workshop should work now
- Lots of online multiplayer fixes
- And some other stuff...
So we're in the new house and the renovating has not stopped. The hangovers have, but the headaches are still strong with us. Between trying not to scream, "Taste my freedom!" and surreptisiously hurling undersized pebbles at the builders feet, we have pushed through and made progress. This week's wrap up:
Filip: Alien spike designs, ready to destroy r3ctums!
Richard: Spikes + Filips art!
Richard: Pushed an update. Let's see if it adressed the lobby stuff....
Experimenting with making eggs bounce you higher. Good Idea? Bad Idea? The bounce might be a bit strong.
Basil: WWB2 Winner is... @Soup Calhoun with a true homage to Die Hard. You deserve it Bro! Check out this awesome level WWB2 Elevator Action:
Ruan: If we make an update without a major announcement it's just a bugfix update. This update fixed workshop issues some people were having.
We moved out of our old dev house and into the new, upsized version to better accomodate our growing team last week. Our old landlords decided to start their renovations early. Between hammering, drilling, paint fumes, boxes, removal trucks and new house hangovers, we still managed to make some progress. Here's this week's wrap up:
We're testing out making the alien blood acidic.
NEW THEME ANNOUNCED FOR THE NEXT WWB! Classic democracy defiling terrorism... Your new theme for the next Weekend Workshop Brodown is: DIE HARD. Yippee ki-yay, mother - you know the rest. Remember to add WWB2 in front of your level name! Check out the thread for guidelines and rules: http://steamcommunity.com/app/274190/discussions/0/617319460824658095/
WWB1 WINNER ANNOUNCED! @V, you sir, have built a fine level. Not only are you the winner of WWB1, but you are also a total Bro! Everybody else, check out his level WWB1 Operation Blackout: http://steamcommunity.com//sharedfiles/filedetails/?id=346068393
Special mention to @GandalftheRockWizard and @Camrondog98 - we're looking at extending the deadline to accomodate everyone :)
Ruan: Update on Steam - Mac workshop fixes
Ruan: @8SCARFace8 (SVK) ...Near future or long term goals for Broforce - more destruction variety, vehicles, better multiplayer (local and online), more modes, more levels, more bosses, more bros, better polish / presentation.
The update this morning was trying to fix people's level publishing failing.
Richard: Spikes are starting to look fun. Now to fix online bugs until the sun comes up! ^_^
I'm busy cutting up gameplay footage for festival submissions! :D
Ruan: Aliens vs Terrorists. Round One. FIGHT!
Ruan: Today, as yesterday, I am reimplementing all of our Steamworks intergration so that Workshop will work on Mac again.
Filip: Got some alien poop hole pipe designs done, and completed the cave backgrop graphics. It's going gewd you guys!
Evan: @dODODONGOS we might eventually have a couple disarmed versions of a couple of the bros. Most of the bros would be effectively the same bro when disarmed.
Richard: I spent the afternoon dying my hair and beard pink! 8SCARFace8 (SVK), we experimented with Terreria-esque fluid last year, but realised that the performance, online synchronisation and content intergration overhead is too high so we scrapped it :/
Duncan: I've been working on the brute alien for a few weeks now. Here's a gif of the walk cycle. It may need some tweeks, but I reckon it's basically done. Also he needs more animations, like charging.
Ruan: New update is live \o/
Basil: Bugs and fixes - devs have been busy like a lighter salesman on the 4th of July.
Evan: We've launched a Broforce level building competition called the WEEKEND WORKSHOP BRODOWN. It's basically a weekly thing where the best level submitted that week wins a Devolver game of their choice for the level creator (as well as fame and glory). Here's the thread with the rules etc:
Please submit some themes for the first week. They can be movies, or action tropes, or settings etc. Also, we made a simple level editor guide video for getting started with the level editor:
Ruan: Now that the housekeeping update is out of the way, I'm also starting to work fully on Alien. First up - enemy in-fighting! I'm getting the mooks and aliens to fight each other. Fun!
Richard: Still my ++++ty programmer art, but this is what I've been playing around with: