A small update this month, with tons of bug fixes, and an awesome new bro.
You may have noticed a quietening down from us in terms of development news updates. This is a trend that will continue for the next month or two, because we are working on something big for you guys that we're keeping a surprise for launch! So please bear with us and know that we're as hard at work as always, we just have less to show you while most of the team is focused on the epic new thing we can't discuss ;)
He might be an ugly son of a b*tch, but the enemy of the enemy of Freedom is a friend.
Terror is the ultimate prey for the ultimate hunter.
OTHER NEW STUFF:
You can now create GIFS easily in game by pressing "Ctrl-Shift-G". Move the box over what you want to record, press "G" to begin recording and "G" to stop recording.
BUG FIXES & TWEAKS!
* Fixed Xenomorph death frame that was too large & obscured Xenos in front and behind.
* Stunned facehuggers from eggs that get destroyed are less weird.
* Fixed Xenomorph kill zone being too large when attacking.
* Fixed Melters in level complete death tally, just explode, leaving no green blood.
* Fixed the delay between hearing a sound and aliens investigating being slightly too long.
* Fixed 2 tiles xenomorphs standing on a vertical 1 tile block
* Stunned Facehuggers didn't affect other enemies (making the stunning less fun/less effective).
* Made thrown mooks temporarily catch mook bullets...
* Fixed squishy alien bouncing terrain: when shot, it didn't have the rounded edges, showed as basic squares.
* Made a version of alien doors that spawns melters.
* Fixed alien doors.
* Fixed small falling boulder floating after landing on diagonal descending elevator.
* Made running while in acid break cages.
* Fixed delay before respawning and swinging camera away to come back. (The camera instantly moved to newly spawned bro now, you couldn't tell how you died sometimes).
* Alien music slightly louder.
* Made blood a bit more wet looking.
* Fixed Mammoth tank boss showing health incorrectly.
* Fixed death screen for original giant sandworm when killed with bullets.
* Bronan's special now drops through zip lines.
* Gave Mr Anderbro a melting animation.
* Fixed Double Bro 7's facehugger death.
* Fixed Boondock Bros issue on Mech.
* Fixed Double Bro 7 bug when he dies while using the watch and the buzzing noise goes on until you reach the next level.
* Bros can no longer use their specials while being melted by acid.
* Fixed Bronan's bug when using special and landing on a bed of spikes.
* Indi's whip sped up.
* Fixed Ash Brolliam's bug when using his special on the tank.
* Indiana Brones' gun art changed!
* Made Broniversal Soldier's special cure acid.
* Made bro re-spawn delay longer (it was being decreased once for every player playing... so with 2 players the time was halved... with 4 players it was a quarter).
* Brobocop now shoots more responsibly. He can also target sandworms and bosses.
* Fixed bug where trigger move commands could lock bros in place.
* Fixed game not starting when not logged into Steam.
* Refactored spawn code to fix some online issues.
WEEKEND WORKSHOP BRODOWN COMPETITION
BOOM to all the #WWB creators and players who helped us take the war on terror to places we couldn't have ever imagined. #WWB 0 to #WWB 10 are all in the Broforce Steam Workshop - check them out!
The final #WWB 10 winner is MCBJP with Crowd Control! Congrats on an awesome level bro!
Great use of triggers to tell the story.
Broforce was the 12th highest rated game on Steam at the end of April! Thank you bros for all the love!
Bros, our Daily Development Progress thread on Steam is going to quieten down for the next 2 months. Not because we're slacking off.
Quite the opposite...
We are working on something big. And awesome.
And as much as we'd love to be showing you guys our progress, we really want to keep this a surprise for you! We're super excited, and we know you're going to love it. It'll be worth the wait!
So expect a little less chatter from us for a while - but we'll still keep up with little bits of information like this, once a week, just so you know we're still alive ;)
Right, so onto the stuff we can actually tell you about:
The Mammoth Kopter boss (from City) is now completely controllable with triggers, meaning that people can use the Boss in their custom levels. We're looking forward to seeing some cool levels using him! We've also tweaked the level slightly, and made it slightly harder for those playing on Hard Mode.
Dawid's been working on cinematics. Check out these mooks!
A lot of you were disappointed that the last update didn't bring out a new bro. So we decided to see what we could do about that, and squeezed a little something out of our secret schedule. Here's a sneak peek at a new bro joining the Broforce team around the beginning of next month:
We've postponed WWB10 to close Monday - giving you another week and weekend to get your final levels in!
Competition guidelines HERE>
Trying to make Bronan viable against Sandworms (his shockwave used to ignore them):
Also something long overdue for Bronan...his shockwave now affects turrets (and other terrain-based machines in theory):
Been experimenting with enabling (temporary) friendly fire on thrown mooks. It seems like it'll be interesting (in fairly rare, but hilarious, circumstances):
Suicide terrorists didn't explode after being thrown (unless the drop killed them, or they collided wih another terrorist). The old behaviour had them running back at you as soon as they touched the ground (and that was crap). We're trying to figure out what the delay should be before they explode. Should they explode quickly (about as quickly as the exploding alien Screamers?)...Or should they explode just as they would otherwise stand up (so 1 second after landing on their face):
We've attempted at making the blood partiles look a little jucier. You can see a before and after here:
What do you bros think?
We've improved Brobocop's primary fire. A lot of players hated the way we had reworked his gun. He now has a delay after he fires, rather than before. Most players will still probably never try his charge up, but at least it won't feel ****** when they tap fire. His bullets also spray *slightly* differently. But you can't really tell from the gif. This gif also sort of demonstrates the slightly jucier blood.
We're trying to fix the threat levels...It might only show the correct number on a new World Map campaign though :(
It does seem like there's currently a problem with V-Sync in the game. Disable V-Sync for now if you have performance problems, hopefully we can find a proper fix by the next patch.
WWB 10 "BRO WORLD X"
Dark days have fallen in the world of Broforce. The lands are suffering from a great evil. There are only a few (actually twenty six) heroes who can save the planet. Your theme for the final Weekend Workshop Brodown is: BRO WORLD X!
Build a scripted campaign of three levels, invent plot twists and make your story go down in history! Use triggers, cut scenes, movie references - now is the time to open the veins of your imagination and let your creativity gush forth (within a three level space so don't flood your room with that creative goo). Use the doodads, parallax and backgrounds to create the feel of your story. And go!
THIS IS THE FINAL WWB!! We may open it again, but make this one count!
Add WWB10 in front of your level name. Guidelines and rules for the competition HERE.
Just when you thought you'd eradicated all traces of aliens from otherwise liberty-loving soil, reports confirm to the contrary - THE ALIEN INFESTATION IS SPREADING! New areas are being ravaged, and the enemies are evolving!
This update brings you new levels, new enemies and an exhaustive list of bug fixes (with plenty more fixes still pending)...
Broodworms! Worms erupting from the terrain, spurting facehuggers out their mouths, dripping in acid saliva!
Screechers! Acid filled aliens rush screaming towards you and EXPLODE!
Explosive Eggs! Alien eggs oozing acid!
OTHER NEW STUFF
Boss health bars
As well as maggots...and new Level Editor triggers (quick triggers for aliens, force trigger swap bro / add more specials)
* After completing level 4, camera moves to level 5. Camera stays focused on 5 & only moves to show full map when chopper moves away.
* Level 5 colour differences in chopper in entry screen & in Bro Dredd
* Arcade city level that goes downwards: After killing Satan, the cages aren't breaking
* City level: Rescue chopper comes in from left, when bro is on ladder, it turns right & the bro flies away midair
* User Generated Island sometimes missing
* Elevator boss: Issue with camera following boss while player still able to move
* Goliath mech boss freezes when beaten, won't allow player to move on from end screen
* Mook Kopter AI pattern
* Mooks not scared of aliens at close range
* Area liberated scene now shows aliens
* Killing aliens sometimes leaves red blood on terrain
* Improved alien AI (including Xenomorphs better suspicion & investigation states before fully alert)
* Sandworms now swallow grenades
* Aliens sometimes getting stuck against a high wall
* Facehuggers bugging out when something happens to host (float)
* Thrown facehuggers disappear for a frame
* Reduce facehugger health by 1 (now they are always 1 shot kill always)
* Facehuggers hug cars then bug out
* Xenomorph corner animation
* Reduce Xenomorph health by 1
* Double Bro 7 skipping lazer
* Missing bro crouching with facehugger animation
* Ash Brolliams killing aliens with chainsaw makes his face full of red blood
* Killing aliens with some bro attacks makes them bleed red blood
* Bro Max boomerang taking too long to return
* The Brode's special VS Sandworm
* McBrover satchel packs stick to turrets and sandworms
* Bronan's shockwave now affects turrets & other machine-based terrain
* Saw blade turrets & rocket turrets not getting activated by aliens
* Saw blades only show red blood
* Spike traps making certain bros float when they do specials & knifed mooks floating up when on spike traps
* Spike traps exploding when dropped from underneath
* Knifing terrain no effect (a "ping" and some sparks to illustrate that the bro is having an effect)
* Trigger switch bug with activating
* Quick triggers not working at super check points
* Add option to spawn remote cars from ammo crates (or not)
WEEKEND WORKSHOP BRODOWN COMPETITION
WWB has been some incredible fan-created levels being submitted. It's been rad playing your creations! We are finishing the competition with our last theme next week. All our winners to date have been added to the mysterious User Generated Island, so if you haven't already, go check them out!
THE AWESOME WINNING LEVELS SO FAR:
WWB0 "Michael Bayhem": Mountain Knifeback by Gandalf the Rock Wizard
WWB1 "Temple of Doom": Operation Blackout!!! by V
WWB2 "Die Hard": Elevator Action by Soup Calhoun
WWB3 "Cliffhanger": Mount Brolympus by Elpomos
WWB4 "AcBRObatics": Panic at Razordome by Soup Calhoun
WWB5 "Extreme Underground": Azazel's Rock by V
WWB6 "First Contact": Something in the Sewer by Bookwormbrony
WWB7 "Broscension": Underground Double Towers by Ankon
WWB8 "Chain Broaction": Through the Restless Land by Radiar
WWB9 "Melee Mayhem": CLOSED - Winner to be announced on Friday
Follow THE STEAM DISCUSSION to find out what the 10th and last theme will be!
Evan: We've been working on a couple new enemies. One of them is basically an explosive alien. We felt there weren't enough explosions in the alien levels, so we're doing something about that:
The acid explosions are still work in progress. We've been trying to improve the effectiveness of the acid blood that sticks to terrain. Here's a gif that shows it sticking to the side of some terrain (as well as demonstrating Evan's poor acid dodging ability):
Also I just intergrated Jarred's new animation frames for the mouth pipe thing...
Ruan: Jetpack mooks! (And an exhaustive list of bug fixes...)
WWB 9 is now running! The theme is MELEE MAYHEM! Gather your knives and swords! Bronan, Mr Anderbro, The Brode or Brade - you have the freedom to choose! Cater your level to the strengths/weaknesses of an individual melee bro or use them all!
Our last Weekly Development Progress Report covered 3 - 9 February. On 12 Feb, we hit you guys up with the long awaited Alien Infestation Update... And then we missed a few weekly reports. So here's a catch up of what happened between then and now:
Evan: I spent today trying to fix the frame rate issues on the larger alien levels... They should run smoother now... There's a chance it introduced a bundle of other bugs. I'm going to look into that helicopter fight now.
The 'pain in the ***' helicopter should work now :)
Evan: I'm going to look into jumping off moving platforms now. After that I'm going to try adding some quick triggers to have aliens climb out of holes in the floor or ceiling. I think aliens swarming through tunnels is where aliens are at their most fun... Unless I'm mistaken about that? I think the most fun level in the new aliens campaign is the one where all the purple xenomorphs climb down from the left and right and then the level ends with a sandworm fight. What do you bros think about that level?
Rich: Just did an update patch with some fixes. General fixes include propane sound bug; jumping off machine blocks; added quick trigger to spawn facehuggers. Online fixes include lobby UI bugs; entering Alien Suction System (ASSmouth) synced; RC car not turning around; Goliath boss damage now properly networked; entering mech mook properly synced; and some AI popping issues. It's only on the beta branch at the moment. I'll set it live just now after some testing. I also created a thread for suggesting ways to improve player communication online.
Evan: I'm busy working on a couple of new enemies. We want to make the big retreating alien boss more challenging, so I'm building some enemies that might synergize well with her. I'll post some pictures when an artist has had a go at them. @PlaguedFrost... I don't think we'll ever build a Matrix specific environment... but... at some point we'll want to make the level editor more powerful, so there is a chance that some-one else could make something like that. Satanic agents might be fun enemies to implement (but then so are a lot of other enemy possibilities).
Evan: I'm pretty keen to implement an extra hard challenge mode version of the game where you only get as many lives as the bros you unlock, and each time a bro dies that bro dies forever... I think that'd be badass (kind of what @Pretentieux suggested).
Ruan: I'm busy adding health bars for bosses. They'll get some art-love before they are released, hopefully.
GDC 2 - 6 MARCH
Our team bravely undertook the two days' travel to get to the golden U S of A to level up our skills at this year's Game Developers Conference. A long but rewarding week of talks, workshops, sessions and networking.
PAX EAST 6 - 8 MARCH
On the other side of the continent, we presented Broforce to the press and gaming community at large. Great to meet new fans!
We'll be doing a second installment to Alien Infestation at the beginning of next month (April), adding a bit more content and more levels. Here's a wrap up of what the team is currently tackling:
Ruan: I'm still fine tuning the alien pathing and AI because frankly it's kind of crap in the build that's up right now!
Dawid: Behold! A Wild Satan appears!
Richard: Thanks for all the input into improving the systems for communication with each other online. I'm going to implement a version of the Daisy Wheel for chatting and have a radial gesture/taunt select. Each gesture will have a little character animation and a couple of voice over variants.
Also... SANDWORMS CAN NOW CATCH GRENADES WITH THEIR MOUTHS:
Filip: Working on a new type of mook, rocket jetpack!
WEEKEND WORKSHOP BRODOWN COMPETITION:
#WWB6 "First Contact" Winner was Bookwormbrony with SOMETHING IN THE SEWER!
3WWB7 "Broscension" Winner was Ankon with UNDERGROUND DOUBLE TOWERS...OF BROOM! Really well mapped out level and it uses a lot of awesome background art!
#WWB8 is live - and the theme is CHAIN BROACTION! Chain reactions are your conquest, make them and make them go BOOOOOOOOOOM!
Find all the winning WWB levels to date on the mysterious User Generated Island on World Map. New to the competition? Check out this sweet level editor guide to get you started. Competition details HERE.
IT'S OUT! The world of Broforce has become infested with aliens - new alien enemies, deathly traps and boss fights! This is our biggest update yet, and it's definitely been challenging. We are pumped to finally be getting it into your hands, and can't wait to hear your feedback! Check out the new trailer:
We're already working on our next Alien update coming soon!
Dawid: Just a little something so you know we are still alive
Jarred: I've been working on a concept for another alien boss! Let me know what you bros think. NOTE: THIS ISN'T FOR THIS COMING UPDATE.
Here's a timelapse of me doing some random stuff (its not edited so there are a few pauses):
Ruan: Looks like the likely launch for the update is Thursday 12 Feb, but as usual no promises regarding the date. Reason for delay is that we started adding some extra stuff that wasn't planned, and some marketing reasons (i.e. we need to have stuff finished before we can start the trailer, etc). There won't be a new bro (sorry). The content is looking great and I think this will be one of our best updates yet. Looking forward to hearing your feedback!
Richard: I'm trying to convince the aliens to behave reasonably over the network.
WEEKEND WORKSHOP BRODOWN COMPETITION
WWB 5 XTREME UNDERGROUND was won by V with Azazel's Rock! If you know Azazel, then you're in for a hell of a time ;) Check it out HERE.
WWB6 IS ON HOLD
We figured doing a WWB right now wouldn't be fair on people who build levels now, and others who build levels with more alien content to work with at the end of this week. It may be obvious what the next WWB theme is...But maybe it's not. At all. Don't count on it being pure alien, just know that aliens will be involved. We'll be waiting in the dark with the eerie glow of explosions flashing across our faces...
As always, check THE THREAD for guidelines and rules.
We put a few levels together with the new alien content thus far live on the beta branch last week, and it had its first public showing at PAX South. The official update is now set for mid-Feb, with an awesome new trailer in the works to go with it. We're all still crunching!
Dawid: Working on some top secret and "revealing" cinematic stuff for Broforce at the mo. WINK.
Filip: I'm watching Dawid work on top secret cinematic stuff...and also animating Facehuggers doing rolls, and bros melting from strange directions.
Evan: I'm working on some bigger aliens... Here's Rambro failing at being a matador:
Richard: Mooks are getting less attached to their skeletons:
FREE LIVES FORUMS
Sorry, the Broforce forums died a tragic death this week, we're going to try save some of the data if we can. We really want to get the forums running again, just so that we can copy data off... But Dreamhost (the hosting company) are pretty much ignoring our requests to run the web server again (and they're threatening to wipe the entire harddrive in 6 days.
A) Aren't very nice people or
B) Are idiots or
C) Have been infiltrated by terrorists
The best place to chat for now is on Steam discussions.
WEEKEND WORKSHOP BRODOWN
In case you missed it, the winner of WWB4 was Soup Calhoun with Panic at Razordome. CHECK IT OUT.
The next theme is XTREME UNDERGROUND!!! WWB5 is all about digging up the last remaining courage to battle the scourge of the earth. I know... so very punny.... It's time to go deep, Bros. Make your level go down, down, dowwwwwwwwnnnnn! Set up overhead traps and tough navigation paths - make an impact on evil. And make it a deep impact. We need more level entries! Submit away guys, and include WWB5 before you level name. We'll run it up until this Friday, and announce the winner next Monday. Details, as always, HERE.
Richard: Jarred touched up the alien spikes and I made them work. So spiny.
Basil: WWB5 is XTREME UNDERGROUND!!! Build levels from the top down, make them awesome and destroy the evil dirtbags.
Soup Calhoun took WWB4 AcBRobatics with Panic at Razordome!
Shaz and Ruan: Broforce has a new demo at PAX South! Lots of surprising new features and exciting new bugs! Go to 3:30:
Richard: Hey guys, sorry for the radio silence. We were crunching super hard on the update and then blacked out for a day or two.
As you already figured out the beta isn't the standard build, it's an exhibition build for PAX. It has a couple of short campaigns that it randomly selects with every playthough. I think it also clears unlocks between games.
The plan for this week is to add a bunch more content and polish things up so that we can capture gameplay footage for the next trailer. Your feed back is super useful, so keep it coming!
Oh, and I made a mook melt.
Richard: Multiplayer is actually pretty close to being stable. There are three serious bugs:
1) there is a respawn bug which leads to the level not restarting bug.
2) theres something weird in the time syncronization code which movement to be choppy some times.
3) Sometimes joining games fails.
I'm patching again tonight, with potential fixes.
Ruan: Today I'm working on the facehuggers - I want to get them to do things like crawl on the roof and drop down on your head :O
Jarred: Still rough but been working on some new alien terrain blocks.
There was some nostalgia in the office - "Remembering what an amazing year 2014 was for our little game Broforce. This happened:"
Devolver Digital has given us a little push to get this month's update out...
Dawid: Animated the brute's charge function.
Basil: WWB4 Time is up guys! Start playing the levels and vote for your favourites, help your bros make their mark :) Check out WWB4 Panic at Razordome:
Filip: Alien slime/acid stuff melting mooks and bros into puddles
Shaz and Ruan are off to PAX South!
Ruan: So that everyone knows, we are back full steam at Free Lives this week, working on the long-anticipated alien update!
Well, not me. I'm fixing some left over bugs from our last update and taking down the Christmas decorations. Are there any problems with Double Bro 7 that you guys know of, besides scout / riot shield / laser boss problems?
Richard: I just added 4 player keyboard support! (Pro tip: Plug in another keyboard)
I also made this. It's art. (nsfw)
Now it's fix multiplayer stuff!
- Removed festive cheer
- Online bug fixes
- Double bro 7 bug fixes
- Added 4 player keyboard support
Filip: Working hard on alien terrain, many revisions trying to make sure things read well but still look good.
Ruan: Working on making aliens smarter and having Facehuggers inseminate bros / mooks! :D
Jarred: I'm working hard on the alien boss, here is a teaser. Most of the art is done, I'm busy rigging it up at the moment.
Richard: Evan and Jarred discussing boss design through interpretive karate:
Evan: I'm busy trying to implement some kind of wind force... It's going to be a thing some features on alien maps do to you...like trying to suck you towards something. However it might also make some jumps easier (by pulling you upwards). We'll see if it's fun. I should have a gif tomorrow if this works.