Published on 13 Jun 2013
Ruan, Evan, and Jarred from Free Lives give us a quick look at BROFORCE!
Play the BROTOTYPE: http://bit.ly/YeUU4k
Vote for Broforce on Steam Greenlight! http://bit.ly/N9Gddg



A snapshot of each of Free Lives’ games.
Published on 13 Jun 2013
Ruan, Evan, and Jarred from Free Lives give us a quick look at BROFORCE!
Play the BROTOTYPE: http://bit.ly/YeUU4k
Vote for Broforce on Steam Greenlight! http://bit.ly/N9Gddg
…We’ve just updated the Broforce alpha – new features include:
- Attack dogs
- Parachute mooks
- New unlockable bros
- Melee attacks
- New environment
- Tanks
- Boss fight!
Play it for free here! : http://www.freelives.net/BROFORCE/BROFORCE_WEB.html
After many a sleepless night concepting and dreaming of blood and explosions as a hail of bullets spew forth from a minigun, we present to you… BROMINATOR!
The synthetic bromanoid created for a single purpose: to brominate all enemies with precision and efficiency.
DEVELOPMENT IN PROGRESS FOOTAGE:
We’re working on a game mode called “Choppa Run”. It’s a competitive mode for 2 to 4 bros. Climb to the top of the level (or race to the far right in other levels), before the explosions turn you into a rain of blood, and get to the choppa first.
Ties are settled in brodowns to the DEATH!
(“Choppa Run” is just one of many competitive modes we’re including in BROFORCE).
Brace your loins!
Please keep in mind that this is still an alpha build of the game – there may be bugs present. If you run into any, please let us know!

“People keep talking about making the video game equivalent of The Expendables… how about somebody make a Hollywood version of this? Because this is how I remember 80s action movie heroes to be.”
– KOTAKU, Luke Plunkett“Broforce is what The Expendables game should have been.”
– EUROGAMER, Jeffrey Matulef
Developers: Free Lives (Cape Town, South Africa)
Expected launch date: End 2013
Broforce is a hyperviolent action platform game. It features 90′s blockbuster movie action heroes making up the Broforce team- an under-funded vigilante paramilitary organisation – saving the world from satanic alien terrorist investment banker businessmen in non-stop, fast paced co-operative strategic mayhem filled with more action and explosions than anything else, ever.
The game is still in development – the official Brologue is scheduled for release in June, and the full game will launch towards the end of 2013. Full game features:
* More explosions, camera shake and action than anything else, ever.
* Fully destructible terrain.
* Local bro-op play and online multiplayer bro-op.
* Deathmatch arenas with leaderboards and rankings.
* Unlockable “bros” – each with distinctive attacks and special brobilities.
* A level editor, the ability to challenge your friends and share your custom levels.
* Design your own Brofort – with unlockable rooms and additions to defend against terrorist onslaught, or just hang out.
* Vehicular action sequences, dinosaurs, aliens and epic Contra-inspired boss fights.
* Nuanced and strategic combat, explosive action and deadly stealth.
* For every terrorist killed in Broforce, a terrorist will die in real life.
“BROFORCE is what you would get if you had a tap labelled ‘The 80s’ in your house and, one day, you just left that tap running, coming back many hours later to find your home flooded with ACTION and CAPITAL LETTERS.”
– PC GAMES, Paul Dean
Broforce is being developed by Free Lives, an indie games studio based in Cape Town, South Africa. Broforce began as a Ludum Dare entry in the Ludum Dare #23 Game Jam in April 2012, where it was awarded First in the “Humour” category, Second in “Fun” and Fourth in “Graphics”. The Free Lives team loved what they had created and decided to focus their efforts full time into releasing it as a full, commercial game. The first Broforce “Brototype” was released in October 2012, and received excellent feedback. Since then the Brototype has been regularly updated and is available to play for free online.While the Brototype shows the kind of combat being developed, it does lack the depth, scale of content and narrative that the final game will include (and a lot else besides).
“I think when given the option to destroy everything that isn’t nailed down, I’d like to do it pretending to be an ultra-violent action movie star from the 90s. In Broforce, which is kind of an awesome name, players are doing exactly that. Shooting everything from aliens, terrorists, and satanists, Broforce is the Hollywood action id unleashed.”
– COMPLEX GAMING, Hanuman Welch
“People keep talking about making the video game equivalent of The Expendables… how about somebody make a Hollywood version of this? Because this is how I remember 80s action movie heroes to be.” – KOTAKU, Luke Plunkett
http://kotaku.com/5940512/bros-are-blowin-st-up-in-broforce-and-it-looks-awesome
“A manic 2D platform-shooter – and that’s in a very literal sense, given that you can blow up most of the levels into pixelly gibs.” – PC GAMER
http://www.pcgamer.com/2012/09/05/steam-greenlight-15-ace-games-from-the-pc-gamer-collection
“I think when given the option to destroy everything that isn’t nailed down, I’d like to do it pretending to be an ultra-violent action movie star from the 90s. In Broforce, which is kind of an awesome name, players are doing exactly that. Shooting everything from aliens, terrorists, and satanists, Broforce is the Hollywood action id unleashed.” – COMPLEX GAMING, Hanuman Welch
http://www.complex.com/video-games/2012/09/blow-up-everything-in-broforce
“Broforce is what The Expendables game should have been.” – EUROGAMER, Jeffrey Matulef
http://www.eurogamer.net/articles/2012-09-06-broforce-is-what-the-expendables-game-should-have-been
“BROFORCE is what you would get if you had a tap labelled ‘The 80s’ in your house and, one day, you just left that tap running, coming back many hours later to find your home flooded with ACTION and CAPITAL LETTERS.” – PC GAMES, Paul Dean
http://www.pcgamesn.com/indie/spotlight-greenlight-31112
“It’s rare for me to finish a game and say, ‘Let’s do it again!’ But that’s exactly what I said when I finished Broforce‘s self-proclaimed ‘brototype’. In fact, I’ve been replacing syllables of random words with ‘bro’ since then, like an anxious tic. It is a deliriously fun homage to 80′s action flicks, so much so that it desperately needs a high five button. More apt would be to say this is Contra by way of someone who plays Spelunky by throwing dozens of bombs per level. It’s pure, unadulterated carnage. Definitely the kind of insanity I’m going to be looking out for. For now, all we can do is support it on Steam’s new Greenlight program.” – PIXELS OR DEATH, Tom Auxier
http://pixelsordeath.com/the-short/the-brotastic-broforce
http://www.slashgear.com/ouya-create-game-jam-winners-burst-forth-18269727/
by Brian Sin
In order to get game developers to contribute to the OUYA project, OUYA and Kill Screen collaborated together and launched the CREATE Game Jam. The event was a massive success for OUYA, drawing in around 165 game developers. They drew in developers with special grand prizes, like a $20,000 grand prize, and a $5000 prize for each winner in the specialized categories.
http://www.engadget.com/2013/02/18/create-game-jam-declares-its-winners-picks-the-cream-of-ouya-crop/?a_dgi=aolshare_facebook
By Jon Fingas
Kill Screen wanted to jumpstart OUYA game development with its Create Game Jam, and it turns out that there were more than a few takers — 165, to be exact. That makes the grand prize winner, FreeLives’ Strange Happenings on Murder Island, something special. The top-down action game’s dinosaur rampages and Minecraft-like art were wild enough to earn the developer $20,000 and a head start in what’s increasingly becoming a crowded field. Other developers weren’t entirely left out, as winners in specialized categories still received $5,000 each. There’s no guarantee that the results of Create will resonate with gamers in the long run; if they lead to a better selection for an untested console, though, they’ll have been worth the effort.
http://www.androidpolice.com/2013/02/18/ouya-create-contest-winners-announced-laser-breathing-dinosaurs-8-bit-zombies-and-sharing-controllers/
“This game starts out looking like a Minecraft recreation of Lost. Then we’re in the middle of the forest and our hero picks up a turkey, throws it at what appears to be a warthog, and the turkey explodes. Now we’re in the desert and the guy is going all Rambo on a bunch of dudes. Oh, hey, and now a T-Rex is following our man, shooting lasers out of its mouth. Alright. You have me sold. If we can get this title on the Ouya, and more like it, this thing might have a chance.”
Strange Happenings on Murder Island – the game prototype we designed to enter into the Ouya Create Game Jam. A few strange things happened in the development of this game jam game. Much like a production of the play McBeth, except unrelated. Slashgear.com summed it up beautifully: “Strange Happenings is an odd, Minecraft-esque game, packed with gun violence, dinosaurs, and possibly drug-induced levels. We can definitely see the entertainment aspect of the game.”And it ended with us winning (*drumroll*……) the Grand Prize!
We’ve got a lot more development to do but in the meantime you can watch the trailer here:
It’s two player local co-op at the moment (the video does not really show that).
We plan to do one or two things with the customization. The game will play out a little like a Rogue-like, with your actions dictating the upgrades and advantages you have. There will be a fair amount of choice in the appearance of your character at the start. And we might have a bunch of un-lockable content.
Of course this video shows only what we managed to do in 10 days.