BROFORCE Beta Update 12 February 2015

 The World of Broforce has been infested with aliens! New alien enemies, boss fights, deathly traps and a whole new environment!

    Broforce Alien 616X353

    • We've thrown in a sprinkle of hidden holiday spirit for this festive season update.
    • Meet Double Bro 7, drinking martinis, flying his Bro-Textron jetpack, cutting up terrorists with his Omega laser wrist watch and even going deep undercover in enemy territory!
    • New User Generated Island added to World Map
    • Bug Fixes:
      • Fixed bros disappearing at the end of a knife climb
      • Added Vsync option
      • Fixed ziplined being all messed up after a super checkpoint
      • Fixed heroes not re-spawning at checkpoints in multiplayer
      • Fixed Options menu
      • Fixed Steam intergration on Mac - online with PC players & Workshop should work now
      • Lots of online multiplayer fixes
      • and some other stuff...


    • You can now share levels and update previously published levels on Workshop
    • Automated GIF generation of all levels posted to Workshop
    • Improved custom level browsing


    • New triggers available for scripting level success, failure, victory and defeat
    • Character commands - you can now script enemies' behaviour
    • Enable / disable triggers with trigger actions
    • Mass doodad replacement tool and doodad filter
    • All Expendabros content integrated including saw blades, gun walls, new forest theme and female villagers!


    • World Map, Explosion Run, Race Mode and Custom Campaigns now available for online!
    • Improved lobby for finding and joining games (note: Online Explosion Run and Custom Campaigns are buggy, we're working hard to improve the experience!)
    • Replaced networking backend with Steam P2P API for improved player connectivity
    • You can now invite Steam friends to join your game


    • The Brode
    • Bro Max 


    • New levels!
    • New enemy - Bazooka Mook
    • All new foliage with deeper, thicker jungle


    • Hold melee to throw an enemy
    • Thrown / blasted mooks can now bounce off others
    • Flashbangs affect vehicles
    • Fixed trucks blocking flashbacks
    • Villagers are smarter
    • Spikes are not broken anymore
    • Cherry Broling is slightly stronger


    • Cherry Broling reins death from above
    • Colonel James Brodock is an unstoppable grenade spewing machine
    • Massive ingame bronouncer and mook sounds overhaul, now with 100% less copyright infringement
    • A bunch of tweaks and fixes, including:
      • ▪ Made GR-13 jump back correctly
        ▪ Fixed Boondock Bros avatar showing incorrectly for a second
        ▪ F12 now toggles HUD (rather than just hide it)
        ▪ Fixed Windows in City (and elsewhere) breaking after a radio tower start.
        ▪ More Agressive/Less Forgetful Mookopter
        ▪ Fixed Bombardment Flashes getting stuck during Time Bro Motion
        ▪ Improved Camera Trigger Actions
        ▪ Fix Dual Shock 3 controllers crashing on Macs (thanks Unity!)
        ▪ MANY fixes related to Macs and startup
        ▪ Fixed lack of propane momentum when stepping off propane tanks
        ▪ Improved Z ordering of background foliage
        ▪ A lot of work on the announcer voice
        ▪ Made muzzle flashes stick to guns
        ▪ 5% faster mook reaction times
        ▪ Scriptable enemies in Level Editor WORK IN PROGRESS!
        ▪ Ellen Ripbro's plasma damages terrain more
        ▪ Broniversal Soldier has a higher rate of fire for his primary weapon
        ▪ Villagers 2.0
        ▪ Bros can stand on mook parachutes.

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    • Meet Brominator and his zombie super soldiers. Reanimate friends and foes! Democracy will find you even cowering in your grave.
    • Time Bro. He literally...stops....time.
    • Rideable armoured mooks. Turn the tools of terror into tools of Freedom.
    • Indiana Brones re-work.
    • Save custom levels after playing them.
    • Additive load in the level editor lets you combine campaigns you've created.
    • Mammoth Kopter boss is slightly less soul destroying.

     I want to be inside you 

    • CAMPAIGN MAP: We've developed a way to deliver intel on new liberation-ready locations for BROFORCE to fly to in their freedom chopper. We now provide a visualization of the globalization of your democratization!
    • Still very rough and feedback appreciated!

     BROFORCE Beta World Map Preview 

    • BROFORCE is now live on Steam Early Access!
    • Squishier sounding swine
    • Ripbro bursts out of the chest of terror in a spray of liberty, joining the Broforce team

    ripbro large

    • Optimized bandwidth consumption
    • Improved text input fields
    • Fixed in-game chat
    • Fixed bug where first level is always out of sync in online
    • Added 'join request' notification to online join screen
    • Improved helicopter mini boss synchronisation
    • Fixed a bunch of other stuff, like control set up
    • Terrorists feel pain

    • Fixed bro swapping bug (limiting players to Rambro only)
    • Fixed key binding menu

    • IMPORTANT NOTICE: All saves are going to be lost with this update, in preparation for Steam Cloud. We've had to change the way saves are saved for Steam, but the new saving system will be compatible with all future versions so this is a once-off event.New competitive mode available: RACE MODE!
    • Improved knife climbing animation
    • The GR-13 boss gets confused less easily
    • No more floating barrels when removing the bottom of a barrel pile
    • Gamepads working on OSX now
    • Pause screen issue on OSX fixed
    • You can now continue on custom levels
    • City helicopter boss intro shortened after first time
    • New bro types chosen less arbitrarily
    • Mr Anderbro hand trails during dashes fixed
    • Small improvements to online campaign browser
    • New network layer now peer to peer (no more port forwarding issues)


    Helicopter intros.

    What will eventually be the flying-to-a-new-campaign transition, once there is a level select screen, appears a couple of times in the main campaign.

    There are now backflips in the game for every bro, but the controls need some more tweaking


    Dredd's rocket that was travelling through walls.

    Bronan and Brochete now carry their special ammo across lives in Deathmatch (like the other bros)

    The Deathmatch helicopter doesn't go through the ground, and now takes damage properly (like it used to)


    The graphics and sound for Bro in Black's noisy cricket

    Grenadiers now throw grenades much sooner

    Grenade warning flashes are a little bigger

    Ladders collapse in Deathmatch

    There are more objects that glow in night time scenes

    The slow motion effects on bro deaths in Deathmatch now only happen on the last death

    Online Multiplayer has more networking stability and intelligence.

    Fixed bug that caused major performance issues on larger stages

    Updated Burning Jungle theme to use new tilesets

    Included actual burning trees from the new tilesets

    • Improved online Time Synchronization.
    • Lobby now lists games hosted by players with older builds, but players with new versions cannot join them.
    • Fixed some map loading issues in online multiplayer
    • Fixed Night Time city tileset
    • Set Stormy Night as default city weather.

    • NEW BROS!
      • Bronan the Brobarian: A brute force, sword weilding hurricane of destruction and grunting. YAAAURNG!!!
      • Brochete: Create a suicide bomber kebab for an all-American barbecue.
      • Helicopter Megaboss: Dropping a carpet of death while levelling floor by floor, building by building, to bring you down. (And, by the way, its bullet proof.)
      • This is the first big test of the system so expect a LOT of improvements/growing pains to come. We'll keep you updated on patches, please bear with us!
    • AND MORE!
      • New City look: Now in dusky orange and night time blue
      • Coconuts: With enhanced deadliness
      • Ziplines: For getting to the action faster


    • The Boondock Bros: There are two of them, but that does also mean twice the amount of bodies to catch bullets with.
    • GR13 Universal Soldier: A zombiefied-super-soldier addicted to super-soldier-regenerating-serum.
    • Villagers take up arms: Introducing village huts and villagers, who can be given guns to help fight the good fight against terror.
    • Super-size me dogs: Dogs feeding on corpses now gives them super strength.
    • Dynamic weather effects: Be prepared for anything with new weather changing effects. Day/night cycles coming soon.
    • Armoured Mooks: The terrorists have welded themselves inside two-ton suits of metal to become impervious to bullets. An effective plan, unless they try to, say, stand up.
    • Drilling-Mook-Depositors: Drills that eat through the earth and deposit mooks on the surface.
    • Reactive trees: Feel the power of your explosives on the environment as you detonate explosives near trees and watch them shake and quiver.

    • Various bug fixes
    • New avatars!

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     Brotalitometer: You can now compete to be the most manly or wantonly violent in custom levels.Level Sharing: Combined with Level Editor, you can now create, publish and upload your levels.Rate Levels: Tell Level Creators what you think of their genius and hard work, and have bros' vote on your levels as well, to bring the cream of the crop to the top.Mac build now available!ADDED!Sign posts (with words written on them)Can tag doodads in the Level EditorBrotality triggers, Entity triggers for when entities dieIMPROVED!The custom menu looks less like pandsThere will always be a bro that is spawned in the Level Editor (which is less confusing)Less z-fighting on trees and vehicles (though there is still more to do in this regard)FIXED!Stopped McBrover's satchel packs exploding arbitrarily on doorsBlocks don't float after being above cagesLevel Editor keeps better track of the level's filenameScout Mooks don't levitate while screamingSuicide Mooks are now less forgetfulSoftened the tanks' explosion of death (that had the effect of launching bros in the tanks' rockets)
    Welcome Mr Anderbro to the team!avatar Nebro
    Minor Level Editor update: You can now spawn barrels above bros' heads The level editor can now do some basic mathematics There is a new "Neo" only city level to practice some of "Neo"s more advanced moves
    We redoubled our liberation efforts by adding in the speed liberation mode (Explosion Run). In this new mode you can race against your fellow bros, and chuckle as the oil-fueled flames consume them while you rest comfortably on your helicopter ladder 'seat'.Coincidentally we discovered oil pipelines in the Vietnamese jungle.And treacherous jungle sand.You can now use SpawnPoints in Campaign levels - to make starting points more flexible.You can force a specific bro in custom campaigns (first one to make a Brominator minigun challenge map gets a free high five).You can now make your own Explosion Run and Deathmatch maps. We'll make a better way of loading them than having to go to Custom Campaigns.Level editor will remember your last position when returning to Edit mode from Play mode.Fixed incorrect filename display.Big mooks don't invisible crouch.Rambro runs slightly more gallantly when crouching.Falling blocks are now disturbed by knife climbing (as is treacherous jungle sand).Trucks no longer grainy film out when they die.Evan managed to break everything, and then fix mostly everything in the nick of time.The Free Lives team played a lot of brilliant levels made by the handsome bros on the forum. We laughed, we high-fived, we died in a rain of bullets and landmines.explosionrunbrodown3
    Various Level Editor bug fixes, including:You can only access terrain/doodads menu after a level is loadedHid some seriously broken things (e.g. spawnpoint, hidden explosive)The miniboss no longer breaks everything instantlyNoclip speed more consistantSupercheckpoints no longer cause the map to be loaded from halfway if the level editor is activeTerrain and doodads sorting alphabeticallyRemoved F12 debugFixed beehives dropping in Edit ModeFixed alarm destruction (although we still don't recommend using them, they're likely to be changed in the future)Don't go to text fields on TABFixed annoying alt-tab / box select thingYou can now duplicate a block by alt-selecting and then shift-draggingLevels sort alphabetically in custom campaign menu
    Level Editor: Build and play your own levels using the same tools that we use at Free Lives. It's still a little rough around the edges, but we've got it to the point where it's slightly less easy to break the entire game by pressing one wrong button. (We hope). With your help, we can make building a level as smooth as a baby dolphin's bum.Forums: We've enjoyed stealing all your awesome ideas. In order to make this more convenient for us, we've set up an All-Things-Broforce forum. As a side benefit, you can also share your levels, suggestions and feedback here, and report any bugs. Find the forums here:
    Small custom campaign (this is a test run for player-created campaigns!)Various bug fixes, including the key set up issue
    Offline Death Match Beta available now!offlinedeathmatchbeta

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